Hotel Corridor

For this project I was inspired by the famous Stanley Hotel as featured in the 1980 film The Shining. The corridor was created in Blender, mainly using polygonal modelling. Geometry nodes were used to create the peeling wallpaper and carpets since the non-destructive, parameter driven workflow allowed for quick and efficient design iteration. I also used geometry nodes to add slight undulations to the walls and random transformations to various props in order to avoid completely straight lines and perfect alignment down the corridor. I textured this scene using Substance Painter, Substance Designer and Blender itself, using a mixture of unique and tileable textures. Rendering was done in Blender using Cycles. I rendered the glass in a separate pass since it required considerably more samples. I used Nuke to combine the passes and add effects such as depth of field blur, glare, lens distortion and chromatic aberration. Finally, colour grading was done in DaVinci Resolve, where I also added vignetting and film grain.